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	<title>Sound Art Lab</title>
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	<description>Supercollider를 통한 사운드 및 퍼포먼스를 연구하는 모임</description>
	<lastBuildDate>Fri, 24 Feb 2012 06:17:27 +0000</lastBuildDate>
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		<title>Sound Art Lab</title>
		<link>http://soundartlab.wordpress.com</link>
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		<item>
		<title>모임후기</title>
		<link>http://soundartlab.wordpress.com/2012/02/24/%eb%aa%a8%ec%9e%84%ed%9b%84%ea%b8%b0-2/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/24/%eb%aa%a8%ec%9e%84%ed%9b%84%ea%b8%b0-2/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 06:17:25 +0000</pubDate>
		<dc:creator>morogado</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/?p=1566</guid>
		<description><![CDATA[모임명 : 사운드아트랩 인원 : 15명 모임내용 : 슈퍼콜라이더 gui 설정과 start.rtf 파일공부 osc 통신,어플리케이션으로 만들기 모임장소 : 토즈 신촌비즈점 날짜: 2012년 2월 23일 모임을 잘 마쳤습니다. 장소후원은 구글 코리아에서 해주셨습니다. http://goo.gl/P57iM<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1566&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>모임명 : 사운드아트랩<br />
인원 : 15명<br />
모임내용 : 슈퍼콜라이더 gui 설정과 start.rtf 파일공부<br />
          osc 통신,어플리케이션으로 만들기 </p>
<p>모임장소 : 토즈 신촌비즈점<br />
날짜: 2012년 2월 23일</p>
<p>모임을 잘 마쳤습니다.<br />
장소후원은 구글 코리아에서 해주셨습니다. </p>
<p><a href="http://goo.gl/P57iM" rel="nofollow">http://goo.gl/P57iM</a></p>
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			<media:title type="html">morogado</media:title>
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	</item>
		<item>
		<title>슈퍼콜라이더로 어플리케이션 만들기</title>
		<link>http://soundartlab.wordpress.com/2012/02/24/%ec%8a%88%ed%8d%bc%ec%bd%9c%eb%9d%bc%ec%9d%b4%eb%8d%94%eb%a1%9c-%ec%96%b4%ed%94%8c%eb%a6%ac%ec%bc%80%ec%9d%b4%ec%85%98-%eb%a7%8c%eb%93%a4%ea%b8%b0/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/24/%ec%8a%88%ed%8d%bc%ec%bd%9c%eb%9d%bc%ec%9d%b4%eb%8d%94%eb%a1%9c-%ec%96%b4%ed%94%8c%eb%a6%ac%ec%bc%80%ec%9d%b4%ec%85%98-%eb%a7%8c%eb%93%a4%ea%b8%b0/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 23:19:52 +0000</pubDate>
		<dc:creator>morogado</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/?p=1562</guid>
		<description><![CDATA[보다 자세한 내용은 help문서로 가셔서 Extending SC의 Standalone Applications을 참조하시기 바랍니다. 슈콜에서 어플리케이션 만드는 방법은 두가지가 있는데요. xcode를 이용하는 방법과 템플릿을 이용하는 방법입니다. 저는 두번째 방법인 standalone template를 다운받아 수정하여 사용하는 방법을 조사하였습니다. 1. http://sourceforge.net/projects/supercollider/files/Mac%20OS%20Standalone%20Template 2. 코드수정 세 개의 파일을 수정할것입니다. (Info.plist, modifyStartup.sc, SCSA_Demo.sc) 이 파일들의 위치는 오른클릭해서 contents폴더가 보이고 안으로 들어가면 Info.plist가 있습니다. 나머지 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1562&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>보다 자세한 내용은 help문서로 가셔서 Extending SC의 Standalone Applications을 참조하시기 바랍니다.</p>
<p>슈콜에서 어플리케이션 만드는 방법은 두가지가 있는데요.<br />
xcode를 이용하는 방법과 템플릿을 이용하는 방법입니다.<br />
저는 두번째 방법인 standalone template를 다운받아 수정하여 사용하는 방법을 조사하였습니다.</p>
<p>1. <a href="http://sourceforge.net/projects/supercollider/files/Mac%20OS%20Standalone%20Template" rel="nofollow">http://sourceforge.net/projects/supercollider/files/Mac%20OS%20Standalone%20Template</a><a href="http://sourceforge.net/projects/supercollider/files/Mac%20OS%20Standalone%20Template/" title="down"></a></p>
<p>2. 코드수정<br />
세 개의 파일을 수정할것입니다.<br />
(Info.plist, modifyStartup.sc, SCSA_Demo.sc)</p>
<p>이 파일들의 위치는 오른클릭해서 contents폴더가 보이고 안으로 들어가면 Info.plist가 있습니다.<br />
나머지 두개의 파일은 저같은 경우는 /Users/anibae/Desktop/Standalone Template.app/Contents/Resources/SCClassLibrary 여기에 modifyStartup.sc, SCSA_Demo.sc가 있습니다. </p>
<p>1) modifyStartup.sc 수정 (시작할때 설정을 하는 용도의 파일)<br />
SCSA_Demo.new(&#8220;The Cheese Stands Alone&#8221;, Rect(400, 400, 300, 200), interpreter.s).front;<br />
좀 밑으로 스크롤 하면 이부분이 나오는데 SCSA_Demo를 자신의 원하는 이름으로 바꾸어주셔요(시작문자는 대문자, 클래스이기 때문에) 저는 Insook.new로 바꾸었어요. </p>
<p>2) SCSA_Demo.sc 수정(실제 코드부분)<br />
파일이름을 Insook.sc로 바꾸어 주시고 코드를 안으로 들어가 또 수정을 해야 합니다.<br />
맨 앞에 SCSA_Demo을 Insook으로 바꾸어 주고 자신의 코드를 init {   }안에 넣어줍니다. </p>
<p>3) Info.plist 수정(실행시 이름을 바꾸어주는 역할)<br />
텍스트 에디터로 열어서 CFBundleName밑에 있는 부분을 Insook 수정합니다. </p>
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			<media:title type="html">morogado</media:title>
		</media:content>
	</item>
		<item>
		<title>아래의 startup rtf 파일 중 s meter freqscope&#8230;</title>
		<link>http://soundartlab.wordpress.com/2012/02/23/%ec%95%84%eb%9e%98%ec%9d%98-startup-rtf-%ed%8c%8c%ec%9d%bc-%ec%a4%91-s-meter-freqscope/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/23/%ec%95%84%eb%9e%98%ec%9d%98-startup-rtf-%ed%8c%8c%ec%9d%bc-%ec%a4%91-s-meter-freqscope/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 11:13:47 +0000</pubDate>
		<dc:creator>mortp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/2012/02/23/%ec%95%84%eb%9e%98%ec%9d%98-startup-rtf-%ed%8c%8c%ec%9d%bc-%ec%a4%91-s-meter-freqscope/</guid>
		<description><![CDATA[아래의 startup.rtf 파일 중, s.meter, freqscope, stethoscope 의 위치를 조절하는 부분은, 다른 수정이 필요하기 때문에 그냥 사용하면 에러가 발생합니다. 그래서 일단 주석처리 했습니다.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1561&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>아래의 startup.rtf 파일 중, s.meter, freqscope, stethoscope 의 위치를 조절하는 부분은, 다른 수정이 필요하기 때문에 그냥 사용하면 에러가 발생합니다. 그래서 일단 주석처리 했습니다.</p>
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			<media:title type="html">mortp</media:title>
		</media:content>
	</item>
		<item>
		<title>processing osc library http www sojamo de libraries&#8230;</title>
		<link>http://soundartlab.wordpress.com/2012/02/23/processing-osc-library-http-www-sojamo-de-libraries/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/23/processing-osc-library-http-www-sojamo-de-libraries/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 10:45:42 +0000</pubDate>
		<dc:creator>changgyun</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/2012/02/23/processing-osc-library-http-www-sojamo-de-libraries/</guid>
		<description><![CDATA[processing_osc_library http://www.sojamo.de/libraries/oscP5/ 위의 사이트에서 다운로드 후 내문서-&#62;processing-&#62;libraries에 압축을 풀어 옮겨놓고 processing의 sketch-&#62;import libraries에서 oscP5가 설정되어 있는지 확인<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1558&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>processing_osc_library</p>
<p><a href="http://www.sojamo.de/libraries/oscP5/" rel="nofollow">http://www.sojamo.de/libraries/oscP5/</a></p>
<p>위의 사이트에서 다운로드 후<br />
내문서-&gt;processing-&gt;libraries에 압축을 풀어 옮겨놓고<br />
processing의 sketch-&gt;import libraries에서 oscP5가 설정되어 있는지 확인</p>
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			<media:title type="html">changgyun</media:title>
		</media:content>
	</item>
		<item>
		<title>sc code sourcecode language=java s boot s meter&#8230;</title>
		<link>http://soundartlab.wordpress.com/2012/02/23/sourcecode-languagejava-s-boot-s-meter-value-osc/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/23/sourcecode-languagejava-s-boot-s-meter-value-osc/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 10:37:39 +0000</pubDate>
		<dc:creator>changgyun</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/2012/02/23/sourcecode-languagejava-s-boot-s-meter-value-osc/</guid>
		<description><![CDATA[sc_code<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1556&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>sc_code<br />
<pre class="brush: java;">
s.boot;
s.meter;



// value osc_Receive
(
~value = OSCresponder(nil, 'PROC',{ arg time, responder, msg;
	if(msg[1] == 1) {
		~event3 = Synth.new(&quot;ball&quot;, ['freq',msg[2]*440,'vol',0.3]); //set freq
		postln(&quot; ballCount : &quot; + msg[1]);
	};
}).add )




// SynthDef



( SynthDef.new(&quot;ball&quot;,
		{ arg freq = 500, vol = 0.5;
			var sig;
			 
			sig = SinOsc.ar(freq)*EnvGen.ar(Env.perc(0.01,0.5),doneAction: 2);
			sig = sig * vol;
			sig = Pan2.ar(sig,0);
			
			Out.ar(0,sig);
		}).send(s)
		)



~value.remove
</pre></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">changgyun</media:title>
		</media:content>
	</item>
		<item>
		<title>processing code sourcecode language=java import oscP5 * import&#8230;</title>
		<link>http://soundartlab.wordpress.com/2012/02/23/processing-code-sourcecode-languagejava-import-oscp5-import/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/23/processing-code-sourcecode-languagejava-import-oscp5-import/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 10:36:33 +0000</pubDate>
		<dc:creator>changgyun</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/2012/02/23/processing-code-sourcecode-languagejava-import-oscp5-import/</guid>
		<description><![CDATA[processing_code<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1555&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>processing_code</p>
<p><pre class="brush: java;">
import oscP5.*;
import netP5.*;


float x;
float y;
int radius;
float dx;
float dy;
int state ;
int level ;
int dLevel;
float r;
float g;
float b;

int comState;

OscP5 toSc;

NetAddress dataAddress;

void setup() {
  size(screen.width, screen.height);
  background(0);
  smooth();
  strokeWeight(50);
  noCursor();


  x = width*0.5;
  y = height*0.5;
  radius = 30;
  dx = random(-30, 30);
  dy = random(-30, 30);
  dLevel = 5;
  state = 0;
  level = 0;

  r = 255;
  g = 0;
  b = 0;


  toSc = new OscP5(this, 7000);

  dataAddress = new NetAddress(&quot;127.0.0.1&quot;, 57120);
}

void draw() {
  println(state);
  if (state == 0) { 
    strokeWeight(20);
    stroke(255); // color of wall
    noFill();
  }

  if (state == 1) {
    level +=dLevel;
    background(0);// color of background
    strokeWeight(20);
    stroke(r, g, b, level); // color of wall
    noFill();
    rect(0, 0, screen.width, screen.height);
    fill(r, g, b, level); // color of ball
    noStroke();
    ellipse(x, y, radius*2, radius*2);
    if ( level &gt;= 255) {
      level = 255;
      state =2;
    }
  }

  if (state == 2) {
    x+= dx;
    y+= dy;

    level ++;
    background(0);// color of background
    strokeWeight(20);
    stroke(r, g, b, level); // color of wall
    noFill();
    rect(0, 0, screen.width, screen.height);
    fill(r, g, b, level); // color of ball
    noStroke();
    ellipse(x, y, radius*2, radius*2);
    if ( level &gt;= 255) {
      level = 255;
      state =2;

      if ( x &lt; radius + 20) {
        dx *= -1;
        oscSc(1, 1);
      }
      else if ( x &gt; width - radius -20) {
        dx *= -1;
        oscSc(1, 2);
      }
      if ( y &lt; radius + 20 ) {
        dy *= -1;
        oscSc(1, 3);
      }
      else if ( y &gt; height - radius - 20) {
        dy *= -1;
        oscSc(1, 4);
      }
    }
  }
  if (state == 3) {
    background(0);// color of background
    strokeWeight(20);
    stroke(r, g, b, level); // color of wall
    noFill();
    rect(0, 0, screen.width, screen.height);
    fill(r, g, b, level); // color of ball
    noStroke();
    ellipse(x, y, radius*2, radius*2);
    level -= dLevel;
    if (level &lt;= 0) { 
      state =0;
    }
  }
  //println(state);
}



void oscEvent(OscMessage theOscMessage) {
  if (theOscMessage.checkAddrPattern(&quot;/COM&quot;) == true) { //set Com
    if (theOscMessage.checkTypetag(&quot;i&quot;)) {
      int firstValue = theOscMessage.get(0).intValue();

      comState = firstValue;

      if ( comState == 1 ) {
        if (state == 0) {
          state =1;
        }
      }

      if (comState == 0) {
        if ( state == 2 ) { 
          state = 3 ;
        }
      }
    }
  }
}

void oscSc(int val1, int val2) {
  OscMessage data = new OscMessage(&quot;/PROC&quot;);
  data.add(val1);
  data.add(val2);
  toSc.send(data, dataAddress);
}


</pre></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">changgyun</media:title>
		</media:content>
	</item>
		<item>
		<title>모임공지</title>
		<link>http://soundartlab.wordpress.com/2012/02/23/%eb%aa%a8%ec%9e%84%ea%b3%b5%ec%a7%80-11/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/23/%eb%aa%a8%ec%9e%84%ea%b3%b5%ec%a7%80-11/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 00:40:48 +0000</pubDate>
		<dc:creator>morogado</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/?p=1548</guid>
		<description><![CDATA[2월 23일 목요일, 오늘 모임공지입니다. (홍대점으로 하려고 했으나 대형부스가 이미 예약되어 신촌비즈센터에서 모임합니다) 오셔서 제 이름이나 사운드아트랩 말씀하시면 안내해 드립니다. 시간 : 18:00~21:00 장소 : 신촌비즈센터 토즈점 약도링크 장소후원 : 구글코리아 모임내용 : 기초반 osc(창균,저번 모임에서 못한 부분) supercollider의 gui설정과 startup.rtf에 관한 설명(강일) standalone template를 이용하여 application 만들기 (인숙) **제목을 몰라서 안썼는데 정식씨나 석종씨 준비하신거 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1548&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>2월 23일 목요일, 오늘 모임공지입니다.<br />
(홍대점으로 하려고 했으나 대형부스가 이미 예약되어 신촌비즈센터에서 모임합니다)<br />
오셔서 제 이름이나 사운드아트랩 말씀하시면 안내해 드립니다. </p>
<p>시간 : 18:00~21:00<br />
장소 : 신촌비즈센터 토즈점 <a href="http://www.toz.co.kr/booth/JB_Booth/booth_jb_basicinfo.asp?idx=14" title="약도링크 " target="_blank">약도링크</a><br />
장소후원 : <a href="http://goo.gl/P57iM" title="구글코리아 " target="_blank">구글코리아</a></p>
<p>모임내용 :<br />
            기초반 osc(창균,저번 모임에서 못한 부분)<br />
            supercollider의 gui설정과 startup.rtf에 관한 설명(강일)<br />
            standalone template를 이용하여 application 만들기 (인숙)<br />
            **제목을 몰라서 안썼는데 정식씨나 석종씨 준비하신거 있으시면 하시면 됩니다.<br />
            그리고 간단한 회의하겠습니다. </p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">morogado</media:title>
		</media:content>
	</item>
		<item>
		<title>동기부여가 될 지 모르겠지만,</title>
		<link>http://soundartlab.wordpress.com/2012/02/22/%eb%8f%99%ea%b8%b0%eb%b6%80%ec%97%ac%ea%b0%80-%eb%90%a0-%ec%a7%80-%eb%aa%a8%eb%a5%b4%ea%b2%a0%ec%a7%80%eb%a7%8c/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/22/%eb%8f%99%ea%b8%b0%eb%b6%80%ec%97%ac%ea%b0%80-%eb%90%a0-%ec%a7%80-%eb%aa%a8%eb%a5%b4%ea%b2%a0%ec%a7%80%eb%a7%8c/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 11:50:23 +0000</pubDate>
		<dc:creator>mortp</dc:creator>
				<category><![CDATA[잡담]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[diyebow]]></category>
		<category><![CDATA[ebow]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/?p=1545</guid>
		<description><![CDATA[이보우, 아주 잘 됩니다.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1545&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://soundartlab.wordpress.com/2012/02/22/%eb%8f%99%ea%b8%b0%eb%b6%80%ec%97%ac%ea%b0%80-%eb%90%a0-%ec%a7%80-%eb%aa%a8%eb%a5%b4%ea%b2%a0%ec%a7%80%eb%a7%8c/"><img src="http://img.youtube.com/vi/J1t8sVrhHHw/2.jpg" alt="" /></a></span>
<p>이보우, 아주 잘 됩니다.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortp</media:title>
		</media:content>
	</item>
		<item>
		<title>내일의 시간 절약을 위해 공부 할 코드를 미리&#8230;</title>
		<link>http://soundartlab.wordpress.com/2012/02/22/1542/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/22/1542/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 11:45:39 +0000</pubDate>
		<dc:creator>mortp</dc:creator>
				<category><![CDATA[허세반]]></category>
		<category><![CDATA[supercollider]]></category>
		<category><![CDATA[sc]]></category>
		<category><![CDATA[슈퍼콜라이더]]></category>
		<category><![CDATA[슈콜]]></category>
		<category><![CDATA[Document]]></category>

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		<description><![CDATA[내일의 시간 절약을 위해, 공부(?)할 코드를 미리 올려둘게요. 우선은 startup.rtf 파일로 저장해 주세요. 아래는 간단히 용어에 대한 정리 입니다. &#160; &#60;용어 정리&#62; &#160; -Document : 슈퍼콜라이더에서 &#8216;문서&#8217;. 우리가 지금 보고있는 편집창. 이것 역시 클래스로 이루어져 있고, 창을 연다는 것은 이 클래스의 인스턴스를 생성하는 셈. 따라서 정의된 속성(Properties)을 변경하거나, 함수(Method, Function)를 이용하여 어떤 일을 시킬 수 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1542&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>내일의 시간 절약을 위해,</p>
<p>공부(?)할 코드를 미리 올려둘게요.</p>
<p>우선은 startup.rtf 파일로 저장해 주세요.</p>
<p><pre class="brush: java;">

s = Server.internal;

Server.default = s;

s.boot;


CocoaDocument.defaultFont_(Font(&quot;Arial Unicode MS&quot;,16)); //set default font


s.doWhenBooted

{

var ranNum = 0;

var postWindow = Document.listener;


//set post window

postWindow.font_(Font(&quot;Arial Unicode MS&quot;,16)); //set post window default font

Document.postColor_(Color.white);

postWindow.background_(Color.new255(10, 20, 100, 180));

postWindow.bounds_(Rect.new(0, 270, 290, 768 - 270 ));


//set own colorize theme

Document.themes.put

(\myTheme,

(

classColor: Color.new255(53, 74, 237),

textColor: Color.new255(25, 175, 120),

stringColor: Color.new255(96, 129, 158),

commentColor: Color.new255(206, 27, 28),

symbolColor: Color.new255(57, 154, 20),

numberColor: Color.new255(157, 80, 65)

)

);


//and then calling setTheme with the name:

Document.setTheme('myTheme');


//document setting(문서가 새로 만들어지거나, open 할 때의 설정)

Document.initAction_({

Document.current.background_(Color.new255(10, 20, 20, 230));

Document.current.stringColor_(Document.themes.myTheme.textColor);

Document.current.selectedBackground_(Color.new255(220, 180, 150, 60)); //selected block color

Document.current.syntaxColorize;

Document.current.endFrontAction_({ //문서가 뒤로 갈 때의 액션을 정해 둠

Document.current.background_(Color.new255(80, 20, 30, 150));

});

Document.current.toFrontAction_({ //문서가 앞으로 나올 때의 액션을 정해 둠

Document.current.background_(Color.new255(10, 20, 20, 230));

});

});


&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;


//run s.meter

//SCLevelIndicator.meter_Xpos = 290; //set X pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

//SCLevelIndicator.meter_Ypos = 0; //set Y pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

s.meter;


//run FreqScope

//SCFreqScopeWindow.scopeXpos = 650; //set Freq Scope's X pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

//SCFreqScopeWindow.scopeYpos = 3; //set Freq Scope's Y pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

FreqScope.new(300, 200);


//run T-D Scope

//SCStethoscope.stethXpos = 1023; //set T - D Scope's X pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

//SCStethoscope.stethYpos = 8; //set T - D Scope's Y pos, 쓰시려면 좀 더 수정이 필요해서 일단 주석처 합니다

SCStethoscope.new(s, 2);


&quot; &quot;.postln;

&quot; &quot;.postln;



//print welcome message

ranNum = 3.rand;

switch(ranNum,

0, {&quot;HOW ARE YOU, GANG IL ?&quot;.postln;},

1, {&quot;IS EVERYTHING ARIGHT ?&quot;.postln;},

2, {&quot;HOW'S THE THINGS GOING ?&quot;.postln;}

);



&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;

&quot; &quot;.postln;

};



//---------------- auto colorizing -------------------

Document.globalKeyDownAction_({| doc, char, mod, unicode, keycode |

if((doc.name.find(&quot;htm&quot;).isNil) and: (doc.name.find(&quot;html&quot;).isNil) and: (doc.isListener == false),

{

if((unicode==13) or: (unicode==32) or: (unicode==46), // Enter, Space bar, Period

{

doc.syntaxColorize;

})

});

});

</pre></p>
<p>아래는 간단히 용어에 대한 정리 입니다.</p>
<p>&nbsp;</p>
<p>&lt;용어 정리&gt;</p>
<p>&nbsp;</p>
<p>-Document</p>
<p>: 슈퍼콜라이더에서 &#8216;문서&#8217;. 우리가 지금 보고있는 편집창.</p>
<p>이것 역시 클래스로 이루어져 있고, 창을 연다는 것은 이 클래스의 인스턴스를 생성하는 셈.</p>
<p>따라서 정의된 속성(Properties)을 변경하거나, 함수(Method, Function)를 이용하여 어떤 일을 시킬 수 있다.</p>
<p>Document 를 선택하고 cmd + y를 눌러보자.</p>
<p>&nbsp;</p>
<p>-listener<br />
 <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ocument의 메소드 중 하나. post창을 의미한다.</p>
<p>클래스에 직접 적용하는 class method, 인스턴스에 적용해야 하는 instance method 는 모두 클래스의 헬프파일에 설명되고 있다.</p>
<p>&nbsp;</p>
<p>-bounds</p>
<p>:GUI를 이용하는, 혹은 GUI와 관련된 클래스들은 보통 bounds라는 속성을 가지는데,</p>
<p>이것은 GUI 창의 좌측 하단 모서리의 x축 상의 위치,  y축 상의 위치(화면의 아랫쪽이 좌표 0), 창의 넓이, 창의 높이 정보를 말한다.</p>
<p>실제로는 대부분,</p>
<p>Rect(xPos, yPos, width, height);</p>
<p>이런 식으로, Rect 클래스의 인스턴스를 타입으로 요구한다.</p>
<p>&nbsp;</p>
<p>-theme<br />
 <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ocument의</p>
<p>classColor: Color.new255(53, 74, 237),</p>
<p>textColor: Color.new255(25, 175, 120),</p>
<p>stringColor: Color.new255(96, 129, 158),</p>
<p>commentColor: Color.new255(206, 27, 28),</p>
<p>symbolColor: Color.new255(57, 154, 20),</p>
<p>numberColor: Color.new255(157, 80, 65)</p>
<p>&nbsp;</p>
<p>에 대한 속성을 짝지워 담고 있는 저장공간으로,</p>
<p>슈퍼콜라이더에서 사용되는 여섯 종류의 글자들이 syntaxColorize 됐을 경우 바뀔 색을 미리 지정한다.</p>
<p>Event 라는 클래스의 인스턴스이다.</p>
<p>&nbsp;</p>
<p>-initAction</p>
<p>:새로운 Document를 만들거나 기존의 Document를 열었을 때에, 자동으로 실행될 행동들을 예약해 두겠다는 메소드.</p>
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			<media:title type="html">mortp</media:title>
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		<title>이번주 딱히 주제가 정해지지 않았다면,</title>
		<link>http://soundartlab.wordpress.com/2012/02/22/%ec%9d%b4%eb%b2%88%ec%a3%bc-%eb%94%b1%ed%9e%88-%ec%a3%bc%ec%a0%9c%ea%b0%80-%ec%a0%95%ed%95%b4%ec%a7%80%ec%a7%80-%ec%95%8a%ec%95%98%eb%8b%a4%eb%a9%b4/</link>
		<comments>http://soundartlab.wordpress.com/2012/02/22/%ec%9d%b4%eb%b2%88%ec%a3%bc-%eb%94%b1%ed%9e%88-%ec%a3%bc%ec%a0%9c%ea%b0%80-%ec%a0%95%ed%95%b4%ec%a7%80%ec%a7%80-%ec%95%8a%ec%95%98%eb%8b%a4%eb%a9%b4/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 01:57:52 +0000</pubDate>
		<dc:creator>mortp</dc:creator>
				<category><![CDATA[허세반]]></category>

		<guid isPermaLink="false">http://soundartlab.wordpress.com/?p=1538</guid>
		<description><![CDATA[슈콜 구이(Gui)환경 사용자화와 startup 파일에 대해 공부해 볼게요. &#160; &#160; 예를들어 슈콜을 켜면 이런 식으로 짠 하고 셋팅이 되는. *startup 파일은 예전 도스의 &#8220;autoexec.bat&#8221; 파일과 비슷하고, 맥의 &#8216;start at login&#8217;과 비슷한건데요, 슈콜을 켜자마자 할 일들을 적어주면 되는 곳입니다.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soundartlab.wordpress.com&amp;blog=25606357&amp;post=1538&amp;subd=soundartlab&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>슈콜 구이(Gui)환경 사용자화와 startup 파일에 대해 공부해 볼게요.</p>
<p>&nbsp;</p>
<p><a href="http://soundartlab.files.wordpress.com/2012/02/screen-shot-2012-02-22-at-10-52-27-am.png"><img class="aligncenter size-medium wp-image-1539" title="Screen Shot 2012-02-22 at 10.52.27 AM" src="http://soundartlab.files.wordpress.com/2012/02/screen-shot-2012-02-22-at-10-52-27-am.png?w=300&#038;h=203" alt="" width="300" height="203" /></a></p>
<p>&nbsp;</p>
<p>예를들어 슈콜을 켜면 이런 식으로 짠 하고 셋팅이 되는.</p>
<p>*startup 파일은 예전 도스의 &#8220;autoexec.bat&#8221; 파일과 비슷하고, 맥의 &#8216;start at login&#8217;과 비슷한건데요,</p>
<p>슈콜을 켜자마자 할 일들을 적어주면 되는 곳입니다.</p>
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